import pygame from pygame.locals import * def main(): pygame.init() screen = pygame.display.set_mode((600, 400), 0) pygame.display.set_caption('Simple Pygame Game') bee = pygame.image.load('bee1.png').convert_alpha() beeX = 0 beeY = 0 bird = pygame.image.load('bird.png').convert_alpha() birdX = 100 birdY = 200 loop = True while loop: for event in pygame.event.get(): if event.type == QUIT \ or (event.type == KEYDOWN and event.key == K_ESCAPE): loop = False keystate = pygame.key.get_pressed() if keystate[K_RIGHT]: beeX += 5 if keystate[K_LEFT]: beeX -= 5 if keystate[K_UP]: beeY -= 5 if keystate[K_DOWN]: beeY += 5 if keystate[K_d]: birdX += 5 if keystate[K_a]: birdX -= 5 if keystate[K_w]: birdY -= 5 if keystate[K_s]: birdY += 5 screen.fill((0,180,0)) screen.blit(bee, (beeX, beeY)) screen.blit(bird, (birdX, birdY)) pygame.display.flip() if __name__ == '__main__': main()